A few impressions after playing the game for a few days. I might forgot some points, but well, it's 3:30 am.
I really, really love the game so far. In my opinion BF4 is already better than BF3 ever was.
Plus
+ Getting objective points (capturing, defending) per second, not one big bonus at the end (You actually get rewarded for going for objectives, even if you die in the last second you still get points.)
+ Squad work has improved (Last up warning message, points for executing squad leader orders, points for squad members executing your orders, etc)
+ Scope glare on sniper rifles was reduced a little
+ Sniper rifle rounds do leave a "trace" (imo a better indicator than the bright glowing scope glare)
+ Recon class up-voted big time with C4
+ Joining a battlelog friend is amazing (getting in the same team, even in the same squad)!
+ Improved weapon configuration (4 accessories instead 3)
+ Parachute mechanics improved (opens faster)
+ Vehicle load mechanics (prevents spamming, requires smarter play, more accurate shooting)
+ The game "feels good"
+ Fixed suppression!!
+ Spawning with double click in spawn menu
+ Communication between Battlelog, Game, Tablets, Mobile Phones, etc
+ It seems that invulnerability and warping while in jumping animation has been fixed
Minus
- Camping (roof, elevator) is getting rewarded way too much. A lot of people don't play the objective.
- Reload times in the attack helicopter (you are constantly reloading, especially if you are gunning)
- Rocket pod damage against infantry in the attack helicopter is too low in my opinion
- Heat seeker damage against other air vehicles is too low
- Auto repair is too fast
- Revive time too short imo
- Reviving more difficult (I know, "revive train protection", but still feels really odd.)
- Transport helicopter/tank machine-guns are too weak against infantry
- Tank main canon damage against infantry too low, "weird" against vehicles
- No indicator/warn signal when getting heavily damaged in tank
- Not enough differentiation in helicopter between Lock-on signal/warn signal after weapon fired
- Getting shot feels weird, most of the time like a one-shot
- For some reason map loading does take ages
- Head-glitching still kinda exist
- Battlelog notification sound as soon as a battlelog friends joins any server. Really annoying and I didn't found a Off switch by now.
Added 04.10.2013 4:39pm
- Spawn Protection!! Big big minus. Battlefield does not need this casual bullshit.
Added 04.10.2013 7:13pm
- MBT gunner proximity scan does not work
Added 06.10.2013 1:49am
Miscellaneous
± RPG and Lock-on. I know nothing about RL weapons, maybe a RPG is able to use laser designation but it feels strange (I know, it worked like that in BC2 but still). Maybe a place holder for Javelin? Please enlighten me. :-P
± Siege of Shanghai Dom map is really nice, but rewards camping too much
± My brain is empty right now
± Non existing team work (like in BF3, no surprise), not really game fault, but mechanics might help
*
I don't have access to the full, released game so I do rate the not final Beta version.