i was really happy, when i saw the groups feature in battlelog, but i have a question: How to remove a created group?
Also i have an idea:
Could it be possible to add a friendslist beside the battlelog-limit, so you can have more than 100 friends?
Chat feature is not necessary needed, just to see the online-status of more friends than the 100limit.
Regards,
IdiotPiIot
Meaurk
Global Moderator
At the right side of the group name there should be a little cross. Click it and the group will be deleted.
Post edited 1 x times, last by
Fenriswolf
Topicstarter
Fenriswolf
ah ok,
this button can't be seen in standard design. (only if you move your mouse above it)
kokusz19
And how can i add a friend to a group? :\
Post edited 2 x times, last by
BrainFooLong
Administrator
BrainFooLong
Administrator
No friends over the limit of 100 possible.
Add/Remove friends via right click on the friends name.
Topicstarter
Fenriswolf
BrainFooLong wrote:
No friends over the limit of 100 possible.
May it be possible to have a list below the comcenter with onlinestatus of some guys, which i have the battlelog from? just like that stalk plugins, just for friends?
BrainFooLong
Administrator
Fenriswolf wrote:
May it be possible to have a list below the comcenter with onlinestatus of some guys, which i have the battlelog from? just like that stalk plugins, just for friends?
No.
Topicstarter
Fenriswolf
Too Bad.
Anyway thanks for your help
Meaurk
Global Moderator
Maybe some plugin developers are able to make this, just ask them. :-)
ocknoz
Hi, after exporting my BBlog settings to JSON I noticed the identifier for the groups is "undefined.groups". This might not be a problem, just wanted to let you know.
See snippet of my settings here:
http://pastebin.com/V9sfzEJY
BrainFooLong
Administrator
ocknoz wrote:
Hi, after exporting my BBlog settings to JSON I noticed the identifier for the groups is "undefined.groups". This might not be a problem, just wanted to let you know.
See snippet of my settings here:
http://pastebin.com/V9sfzEJY
Thx for information. Not a problem, but a coding bug, thx.