So - how should I go about making this thing better, properly and good enough so I can release it - if there's any interest on that?
Oh - and is there a better plugin that does something similiar to this already?
twm-killerkeks wrote:i don't get how to install it or which link i should take 0.o
the site is new for me.. i.. really don'T get it :/
ORFK wrote:what i doesn't understand, why do you not caluclate with the SKILL Level?
The Skill said more about the games quality than the rank.
ORFK wrote:optionally for the feature you could build in a choose function, so the user could have the possibility what should be compared. rank, skill, K/D, time played... all data are available form bf3stats, so this could all be compared.
it isn't shown
I would go with this link:https://raw.github.com/NikkiLoveGod/Nooblook/master/nooblook.js
NLG wrote:I'm not familiar with the BF3stats skill level. How does it determine your skill, and is it accurate - or is it more accurate than rank?
If I put up config flags, they show up as checkboxes and not as radio boxes (or dropdown). This means that you can select more than one, and for this plugin it doesn't work.
ORFK wrote:me it would be enough if it would compare the skill level, because that sais more/less something about the fight level of your enemies. as i said. Rank is only rank. can be bushed. not the best way ^^
NLG wrote:Okay guys, I'm now looking into switching the levels into skill based comparison - the problem being I have no idea how to compare skill levels. Ranks are easy - If you're 50 levels over me, you've played a ton more than I have and therefore its highly likely that you are way over my head - so red etc.
How would I figure out what skill level is easy and what is hard? Whats the range or ratio and so on?
juress wrote:
Under 200 = noob
200-400 = low level player
400-600 = medium level player
600-800 = skilled player
800-1000 = highly skilled player
1000+ = über pwner super mega skilled player to the max
NLG wrote:
How do you come to this conclusion?
NLG wrote:And how do I compare say a skill level of 450 to 500 - how big is the difference?
NLG wrote:Or would you say that a 500 skill level player will have hard time against 600 skill level player, or what do you think the "treshold" is?
NLG wrote:What my aim is - I am a 450 skill lvl player, I need to know what skill level is easy for me - or green, and what is very hard - or red.
juress wrote:
For player with 450 skill it would be like so:
0 - super easy
100 - very easy
200 - easy
300 - calm "no-stress" game
400 - normal game (400-500)
and the same you can apply for the higher numbers
juress wrote:
I guess you can start by adding skill level of players on each side and divide it by the number of players on that side. That would give you 2 numbers you could compare to each other. If there is a big difference between the two numbers (teams) you have a big chance there is a base rape going on on the server or just badly stacked up teams.
juress wrote:
Then you can also compare those two numbers to your skill and find out what the gap is. If it's smaller than 100 skill, it's the same level of difficulty.
juress wrote:
All of this is ofcourse very simple and probably not gonna show the difficulty of the game at all, since there are other factors to consider like:
- team play: more ppl from one clan or simply friends on TS cooperating which gives them considerable advantage
- the difference between 2 highly skilled players + 14 low to med level players and 16 med to high level players
Dendari wrote:TBH, I'm not sure how skill is a better indication than the player level.
ORFK wrote:did't found in your topic but what does the numbers mean?
NLG wrote:The numbers are average skill level of that server, (all players skill levels summed up, and divided by the number of players) and the one in parenthesis is the "average median" skill level of that server (all players skill levels are ordered from the lowest to highest, and then taken the one in the middle - or in case of even number, the average of the two in the middle).
NLG wrote:Dendari wrote:TBH, I'm not sure how skill is a better indication than the player level.
TBH - I'm starting to think that aswell - I finished making the transition from Rank to Skill and when I go through the serverlist, there are one or two skill lvl 600 servers, couple 500, loads 400 and some 300 and one 200 (generalising). There are simply too many 400's players around for the average (or even the median) to move from that, and yet I feel that there is a noticable difference in servers.
NLG wrote:
"According to skill level, I am better than 37% of the people on this server".
ORFK wrote:thx, i know how to calculate the average of something ;-) and i think this system is ok, but the secound in these "parenthesis" are absolutely useless. i would take them out, they just confusing and not really understandable.
juress wrote:See, but you can already work with these numbers.
The challange for you here, is to find the perfect formula, that creates your final result. That is - the "gap" between skill level of you and players on the server.
juress wrote:
- The base rape thing i suggested - you don't need to show that information directly on every server you get in server browser. There is still a lot of room in the server detail collumb once you click on one in the browser.
juress wrote:
You can see it creates average ranks and score on both sides which gives you some kind of idea what server are you joining.
juress wrote:
Just for your information: skill value is being used by DICE for matchmaking, so there is already some level of reliability. Skill level rises if you kill a player with higher skill and lowers if you are killed by player with lower skill. + there is probably some spm and kd included there.
juress wrote:NLG wrote:
"According to skill level, I am better than 37% of the people on this server".
That is a very good idea.
Kelnoc wrote:The plugin works fine for the server-browser but not in the history or favoritelist. Is it possible to make this happen?
Kelnoc wrote:
As for the bug: when you click on two server shortly after each other and the first isn't done yet, the data of both servers is shown in the second.
GameFreakBoy wrote:I'm pretty sure this wasn't mentioned yet, at least I hope it wasn't, but don't forget about accuracy and head shot kill ratio. I find that this makes for a difficult opponent, and, if at all possible, have it only check the history of the last 30 days or so as they could have had REALLY bad aim when they first started out.
GameFreakBoy wrote:
Outliers could also be tossed out completely as long as there are only one or two of them. The average could be thrown off and wouldn't really make a difference in 64 player servers, but odds are that there will always be quite a few in each skill level.
GameFreakBoy wrote:
Edit: also, it will not work for me. I'm using firefox; will that mess with anything?
bullet-magnet45 wrote:In order to decide what algorithm you need to accurately describe the aggregate skill level of players on a server, you really need to know how the skill level is calculated. Then you can decide if you want to use the average, the medium, the coefficient of variation or what. Is the skill level calculated as the difference beteween the skill level (or is it rank?) of the two players involved in a death or is it a ratio or what?
DICE wrote:
• You gain/loose SL based on every confrontation with another player
• Killing a highly skilled enemy gives you more points than killing someone less skilled
• Points are not transferred from a player to another, they are simply added/subtracted based on the encounter and the SL of both parts (thus, after an encounter, one part may go up 50 points while the other loses only 20)
• The SL is used for matchmaking
BrainFooLong wrote:The only way is actually the live update view on server detail page. Maybe you find some techniques there.
Eb0 wrote:This plugin looks really great !
But sometimes, it's not able to determine the server difficulty.
It seems that there is an error while fetching players from bf3stats.
Do you guys have the same issue?
Tauthe wrote:An update for BFH would be great!!
DaniluK4000 wrote:Tauthe wrote:An update for BFH would be great!!
If you speak about BBL BFH Battlelog Update, so what you want to will be add in future version? Any ideas? I think 4.8,0 give really great support for BFH